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Whistle Status: Garbage
Exp. Points: 450 / 550
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Voting Pow.: 4.89 votes
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Flash Reviews: 12
Music Reviews: 0
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All Flash Reviews
12 Reviews | 2 w/ Responses
The major problem I had with this game is the fact both the mouse AND the keyboard controlled the character.
The keyboard's controls were A LOT faster, but the character always went toward where you put the mouse. If you moved the mouse off screen, the character attempted to fallow it which causes you to have to fight against yourself as well as the enemies.
Another problem was occasionally the character just shot toward one of the sides of the screen and I couldn't get him back in.
Also, was this possibly translated from another language? ...because it's got some horrible lines such as "They are come!"
Other than that, I enjoyed the game. ...Just hated fighting against the mouse mostly.
A sequel would be nice with upgradeable weapon classes instead of how it was organized.
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The one problem I had was during the fight with nightmare, and as soon as the character wakes up, Their sprite vanishes and doesn't return until I get the character killed.
If you can solve that problem, it's a pretty entertaining game.
Defeating the nightmare without being able to see my character was kinda annoying.
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"Turtles, shot out of cannons!?!? Barbaric..."
I have to say, the first time I played this game, I was FURIOUS about a sweet, innocent, beautiful creature such as a turtle being thrown into such BARBARIC circumstances...
However, after playing it FOR HOURS, I realized it was a quite enjoyable game...
It's not like the little digital turtle is really harmed anyway, he always walks away at the end seemingly unscathed...In the exception you don't hit something spikey
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Well, I already rated this at armorgames, but this showed up here as well.
First of all, in the final dungeon with the dragon, if you are backed against the wall I don't think the dragon can actually hit you.
It was either that or the heath regenerating charm I had equipped (But it says "Regenerates health slowly" so he must not be dealing very much damage)
It's actually a good strategy if someone is having problems in it.
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Looks kinda like a Genesis-days game, but in flash, of course.
I had a problem with it, i jumped onto the ? thing on the ground (Is it a hint or an item unlock?) and it opened up a message that said stuff. To exit out it said press space bar. Pressing the space bar did exit, but it made the character jump (WIthout control in which direction you went, going straight up and coming back down to open the message. from there is was an infinite loop of the character jumping up without control and falling back down onto the item with the message popping up saying press space to exit.
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While everyone is like...Ooh, wow...all sparkly and neat! I found one major bug...
Move the mouse around enough and the effect freaks out and turns into a single line, kinda screws up the effect.
...Eh, and even for this kind of flash, there are some pretty good ones and there have been better effects in the past
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Since Pit's game, Kid Icarus, was released OUTSIDE of Japan in both a game and it's sequel (I have both games), I have to say...FAIL!
In fact, Kid Icarus' sequel: Of myths and Monsters, was released in both Europe and America but NOT in Japan.
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Hmm...for a kids game it was quite nice...A little TOO easy. Once I realized the life system I just ran right through the enemy to get the coins and completed the level without a problem anyway. (Yes, I realize it was for younger children but you ARE able to just run through the spikes and enemies and complete the level)
I like the paper drawing style of it and all. Nicely done with that.
...Android itself reminds me of the old DOS game "Jetpack", with the custom levels and all...just with less kinds of enemies, no teleporters or switches and of course no jetpack and bombs instead.
Overall 9/10
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Great taste in character choices...Dedede and Geno happen to be my 2 favorite Nintendo characters...
Though, I personally think you should have given Dedede like...his mechanized hammer or even Mecha/ Robo (forgot which) Dedede (The giant mechanical Dedede used in Kirby Wii and Kirby Avalanche (I think) as a cool power.
I did have some issues with the animation and the such, but such a fantasy battle (Which I WISH we could reenact in Brawl...) is just unbeatable.
Author's Response:
well i think to give to him the mechanized hammer to dedede but alteraly all story in the story!!
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Wow, I have to say...Finding FPA guy as a character was definitely a pleasant surprise. Very interesting choice using the Spiders as his projectile weapon.
He is definitely my favorite character since Hank, odd because they seem to be at opposite ends of the spectrum.
Seeing an FPA level would be interesting...But you can all take your time with that sort of thing. I think it would be interesting to have rouge spiders and the mouse with the guns on the field attacking as a hazard.
Author's Response:
We'll probably do a level, yeah. Rogue spiders definitely crossed my mind.
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